Currently Working on
Players compete in rotating game modes.
The game is currently in alpha testing, and multiplayer features are in development.
Past Projects & Experiences
Project R3D
Worked as a solo developer with Fuchs+Dachs studio on a UI-based narrative game for the Czech branch of UniCredit bank.
The goal of the project was to gamify the onboarding process for the HR department.
The app features an interactive chatbot and a bunch of mini-games.
Used Unity + Figma workflow to bring this content-heavy game to life.
Jumped in to help MarbleIT and Place of Departure, under Bohemia Interactive, during crunch time before the Gamescom conference.
I worked on a couple of AI enemies and their behaviors.
The project was in development for more than a year when I joined, so I had to adapt quickly to its huge codebase.
This was probably the most interesting project I’ve had the pleasure of working on.
I’m sincerely looking forward to the release of this game.
Cooperated with Balloon Labs in creating, testing, and publishing a couple of mobile games.
Wore multiple hats within a small team. Did market research, game design, project planning, coding, integrating analytics (Unity, Firebase), and ads (AppLovin MAX, Google AdMob).
Participated in CrazyLabs‘s accelerator program in Novi Sad. We went into this with more experience in hyper-casual.
The environment was fast-paced, and we had to adapt. Learned a lot about prioritizing and cutting corners.
Unfortunately, the higher quality of games we were able to produce was not enough for us to achieve a hit game.
Took part in the mobile game development four-month accelerator. This was my entrance into the world of hyper-casual games.
Worked and communicated with Voodoo publishing managers, and as the only programmer in the team, managed to deliver the prototypes on time.
Teamed up with a 3D artist, working on a tight schedule was challenging, but rewarding.
Bug fixing the weird errors during Voodoo SDK integration was honestly quite nerve-racking.
Some of the Protoypes
Idle Arcade Mobile Game
An iteration of the MoneyTown 3D game, which had good metrics. This iteration was planned to be more polished, and improved gameplay with added AI, both as enemies and allies.
Idle Clicker Mobile Game
An idle clicker incremental mobile game where you run an IT firm. The idea was to keep the game simple, and maybe expand it later after some testing. The prototype was finished in a couple of days.
Other Experiences
Was part of the organizing team and a Public relations coordinator for the KONTEH 2022 job and internship fair.
From October 2021, till May 2022, led the PR team, organized meetings, gave interviews, and guested on TV & Radio shows.
This role was far out of my comfort zone and was good training for my confidence and communication skills.
Won third place in AI BattleGround Hackathon Novi Sad with a team of 3 colleagues in March 2021.
The hackathon’s goal was to create an AI for the browser-based game made by the organizers and to defeat the AI made by other competitors in a tournament. My team and I went with Python as our weapon of choice.
Held online classes in physics and mathematics for pupils whose parents were medical workers fighting the COVID-19 pandemic in April and May 2020.
Red Cross Subotica
Volunteered for Red Cross during the pandemic and helped create a database of Red Cross help recipients in March 2020.
The Red Cross database was quite outdated and inefficient, and they were open-minded and welcoming to my initiative to update the database workflow.
Won second place in a two-day hackathon with a group of 4 people I met there for the first time.
The goal of the hackathon was to develop a mobile app that will help with recycling by connecting people who are collecting recyclable materials with the ones who are producing waste.
Assisted in organizing and acquiring sponsorships for the event during the autumn of 2019.
An active member of Electrical Engineering Students’ European Association since 2018.
Took part in three KONTEH job fairs, Spring Congress 2020 and various other workshops.
Info
Education
Faculty of Technical Sciences, Novi Sad
Power, Electronic and Telecommunication Engineering:
Power Engineering – Systems
Gymnasium "Svetozar Marković", Subotica
Natural sciences and mathematics
- Date of birth: 9th July 1997
- Place of birth: Subotica, Serbia
- Residence: Novi Sad, Serbia
Hobbies
- Board and strategy games
- Music and bass guitar
- Acrylic painting
Technical Skills
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C#, Unity 3D
- Miro, Figma, Trello
- Microsoft & Google Workspace
- HTML, CSS, JavaScript, WordPress
- Fortran (OOP), SQL
Languages
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Fluent in English and Serbian
- Beginner in German and French (currently learning)






